At Muscle Pharm, I was tasked with creating a 3D library of over 100 products for use in digital and print assets. When I started there were no assets to work from so this meant I had to gather all containers of all products, measure and recreate in 3D space. From there, I paired up with the packaging designer to access over 100 product labels and save them out for texturing then allowed the rendering to begin.
After several months of rendering, I finally completed a full library with multiple angles that designers could pull from for use in their art. Along with this giant task I was also responsible for creating concept packaging that did not exist for use in buyer presentations.